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Technology, processes, and other behind-the-scenes look at building the technology of Robot Entertainment.

AGDC Notes

27 Oct 2009
A few weeks back, I attended Austin Game Developer's Conference.  I enjoy going to these conferences, learning from others and getting a sense of what changes are afoot in our industry.  Any given talk may be hit or miss but there are always a few gems of information to be found in almost any presentation. READ MORE

In Sync

03 Aug 2009
Hi, I’m Rob “Xemu” Fermier, the lead Code-Bot (ie, programmer) on one of our game projects here at Robot.  While a lot of my day-to-day job involves actually writing code, fixing bugs, and the like, the most important responsibility I have is just fostering communication – both within the programmers on the project but also among the various people on the team and in the company as a whole.  There are a million reasons why good communications are important, but one of the most basic is that we want to make sure we are all headed in the same direction in our day-to-day tasks. READ MORE
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