ReadySet Heroes - Patch 1.06
Hey everyone. Kyle, Lead Designer of ReadySet Heroes here. We’re excited that people can finally play ReadySet Heroes. The game has launched, but things haven’t slowed down here at the studio. We’re hard at work on fixes and future content, and I’ve got some details.
Bug fixes and improvements will be coming in fast and frequently. In fact, we have a patch coming in the next few days that addresses a number of issues. The changes for this patch include:
Matchmaking improvements
Boss fights stay in splitscreen view in two player Tower Crawl
Boss improvements for the Iron Snout and King Slimebo fights
Death screen effects reset properly after dying during a team spell
Boss intros will now only play for players entering a boss room in splitscreen
Sound volume no longer breaks after Treasure Time in splitscreen
Challenges remain unlocked after unlocking and viewing them
Ranged mob targeting issue while carrying an object fix
Gear text and stat comparison is now easier to read
Winning with a legendary item challenge now triggers correctly
Server crash fix
Player names moved in the lobby so hats are more visible
And we have a number of issues we’re currently addressing that we hope to have fixes out for soon. That includes:
Player combat and movement lock-up issues
Players unable to attack or unable to move until damaged
More matchmaking improvements
Difficulty adjustments
The 1000 Magic challenge not always unlocking when it should
Making post-game stats easier to read
Besides bug fixes and improvements, we’re also getting the PC version ready for release and working on our first batch of new content. I can’t wait to share more. In the meantime, I’d love to hear what kind of content and features you all would like to see added.