Orcs Must Die! 3 Update 1.2.1.0
Patch 1.2.1.0 Notes:
Greetings, War Mages!
This patch is focused on addressing the most common player feedback we receive. We’ve read concerns about trap damage versus player damage, and this balance pass allows players to get more traps into the battle.
We’ve also noticed some scenarios were trending too difficult in Rift Lord difficulty level and in certain Endless maps. We’ve made those fights a little fairer for the player. We hope to see improved scores and skull rewards in these areas.
Finally, we’ve added three maps to Endless mode, and we’ve fixed a host of rare but annoying crashes.
Please see the detailed patch notes below. Thanks for playing! We’ll be reading your feedback.
Robot Entertainment
Improvements
• Added three Endless Maps (Abandoned Passage, Order Enclave, and Slag Field)
• Fixed several high-frequency crashes
• Fixed an issue where the Killstreak UI wouldn’t show progress after the first streak
• Fire Fiends are no longer fully immune to fire dmg.
• Timed GO breaks on Rift Lord increased.
• All timed GO breaks in Endless have been increased.
• We are resetting the leaderboards with a significant set of trap balance changes (see below)
• Traps with cost lowered:
Dart Spitter
Decoy
Grinder
Rip Saw
Spike Wall
Swinging Mace
Ceiling Laser
Boom Barrel Dispenser
Deep Freeze
Floor Scorcher
Saw Blade Launcher
Tar
Acid Geyser
Arcane Dragon
Barricade
Double Barricades after upgrade
Wall Charger
Rapid Fire Ballista War Machine
Giant Killer Beehive War Machine
Boom Barrel Launcher War Machine
Giant Flip Trap War Machine
War Outpost War Machine
Bowling Boulder War Machine
Guardian Knight War Machine
Guardian Priestess War Machine
• Traps with damaged increased:
Wall Arrows
Dart Spitter
Haymaker
Ceiling Pounder
Rip Saw
Wall Blades
Arcane Dragon
• Additional Trap Changes:
Brimstone base charges increased.
Decoy now has more hit points.
Spike Trap had its cooldown reduced.
Grinder had its base health increased.
Shock Zapper base charges increased.
Acid Geyser had its cooldown reduced.
Guardian Archer cost slightly increased.
Guardian Archer base damage and health increased.
Wall Charger cooldown reduced.
Environmental traps Lava Cauldron and Falling Boom Barrel had their damage increased.