Patch 1.0.9 - New Rift Barricade Trap and Thread Reroll!

With the weekend on the horizon, we have some new and exciting updates coming to Orcs Must Die! Deathtrap that we believe will continue to improve your experience. In addition, this patch includes bug and crash fixes.

We are continuing to work on the game, and we are excited about what’s to come. Your feedback is valuable to our process. Please continue to report any technical issues to our support team (link) and feel free to use our Discord to join the conversation.

We appreciate your continued support!

Gameplay Changes

  • A new Rift Barricade has been added. 

    • Check your Trap menu. You’ll find a new barricade that Gus and Hugo have infused with a little Rift magic. This barricade takes up a loadout slot and costs rune coins to place. However, it has a ton of health and powers up adjacent traps. This has no effect on your free barricades.

  • Players now have the choice to spend rune coins to either reroll Thread choices or skip Thread choices.

    • Thread reroll starts at 1,000 coins and doubles with each reroll. This resets at the start of the next mission. It rerolls all three Thread choices.

    • Skipping a Thread starts at 5,000 coins and doubles and resets at the start of the next mission. Skipping seems expensive but you also gain a free barricade that stays in your inventory for the remainder of the run.

  • Complete Thread balance overhaul.

    • The entire Thread inventory has been adjusted to make Threads more interesting, powerful, and rewarding. Many tiered Threads have been combined into one more powerful Thread, less interesting choices had their weights lowered, and many others received strong buffs. Many previously mutually exclusive Threads are no longer mutually exclusive.

  • Double Wide is now considered a Cursed Thread that doubles the size of free barricades but doubles the value of orc-type enemies entering the Rift.

  • Downed players can now choose to give up instead of waiting for their downed timer to run out.

  • Difficulty now scales per wave based on the number of players. 

    • The game now checks at the beginning of each wave for the number of players and scales the health and damage accordingly. This does not affect coins and barricades, but we are looking into solutions to refund coins and barricades when a player leaves.

  • Bosses now reward 100 skulls when defeated.

    • This is intended to make boss levels a more attractive choice during a run.

  • Gamble HP scaling for enemies reduced to 25% from 50%.

  • Difficulty Slider HP scaling for enemies increased from 40% to 50%.

  • Chance for a chest to spawn on a map increased to 100%.

  • Further tweaks on melee War Mages to allow smoother combat and quicker animation cancelling into and out of secondary attacks.

  • Removed Gnoll Assassins from Random Nodes

    • Previously, extra Gnoll Assassins could spawn from Random Nodes in each Onslaught on every map. This chance has been reduced to 0%.

  • Cyclops Druid health reduced to 3,000 from 5,000.

  • Bartholomew barricade immunity range increased to 600 units from 300 units.

  • Buffed Electrified status effect. Double its base damage and chain segment reach.

  • Disabled Rollback Thread for Wren.

  • The Victory screen has been reworked to better communicate the Gamble mechanic.

  • This is part one of a two-part overhaul of the Victory screen. The skull reward size has been increased and the word “Wager” added to the “Gamble Forward” button.

  • Steam Vent is now super effective at taking out flying enemies.

    • Unlike other floor traps, flying enemies can now trigger the Steam Vent and take major damage in the process. We hope this adds another option to your loadout for air defense.

  • Push Trap now stuns large enemies by default.

  • Increased Max’s Friendly Flip Trap base count to 2 from 1.

  • Added a Steam Vent Thread that allows it to be placed on the wall

Bug Fixes

  • Fixed an issue where Ghostfang was dying on spawn

  • Fixed an issue where some players were not spawning correctly and getting stuck in the ground.

  • Fixed an issue where the Heat Exhaustion Thread would show up with Wall Charger instead of Wall Scorcher

Crash Fixes

  • A crash with malformed News has been fixed

  • A crash occurring for some at startup has been fixed

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Patch 1.0.8