Patch 1.0.12 - Bug Fix and Gameplay Mega-Update

The team at Robot Entertainment has been hard at work preparing this exciting update for our players! Update 1.0.12 focuses on key fixes and gameplay improvements, driven by feedback and reports we've received since launch. We wanted to get this update to you as quickly as possible while we continue to work on a larger content patch set to release later this month. We hope you enjoy this update, and we remain committed to delivering the best gaming experience possible. Thank you for your continued support!

Bug Fixes

Crash & Stability Fixes

  • Fixes crash in settings when some anti-aliasing methods were not supported by graphics card

  • Fixes a crash that would occur occasionally when leaving a level or returning to the hub

  • Fixes a crash that would occasionally occur while placing traps

  • Fixed a compression crash

  • Fix for crash on failed login while being invited to a game

  • Fix for crash that can occur if the game doesn’t start up successfully

  • Fix for crash that occurs when joining a friend’s game while loading into a game

  • Fix for crash that occurs when the host leaves the game while a player is searching

  • Fix for dead characters that are pinged causing a crash when unpossessed

  • Fixed a crash on adjusting graphics settings

  • Fixed an engine crash when a combo box selection change removes the combo box

  • Fixed an Xbox permissions crash

  • Fix for an async crash when shutting down Xbox

  • Fixed Xbox crash when opening Gameplay settings offline

Traps Fixes

  • Fixed a bug where the Swinging Mace would occasionally miss enemies on the back swing.

  • Fixed a bug where traps wouldn’t be sold in multiplayer if replaced by an item in the hidden loadout bar

  • Fixing an issue with Molten Gold where the damage was incorrectly dealing five times the intended amount after a previous bug fix where it stopped functioning if the cooldown was lower than the duration.

  • Fixing the poison flower cloud not appearing on clients

  • Made minecart self-destruct after 5 seconds if not stopped

  • Fixed Grinder permanent DPS even when jammed

  • Maximilian’s hero trap will now appear on the minimap when placed

Distortions & Thread Fixes

  • Fixed distortion refund issue for barricade destruction after player death

  • Fixed Supply and Demand Distortion applying multiple times

  • Fixed an issue with Giant Morningstar and You Get What You Pay For threads not stacking correctly on the Morningstar Shooter

  • Fixed the Rift Blessing Making Gains to properly give 500 health

  • Add Rune Coin to Quicksaves to make Playing the Odds thread work

  • Fixed trap count reset on death

  • Fixed the Bigger Stronger Flippers thread to correctly double the cost of Flip Traps

  • Fixed the Disabled Safety Features thread so it no longer targets Hero Traps

  • Fixed an issue where Mac’s Extra Gravity Grenade upgrade, Max’s Hit ‘Em Again thread, and Harlow’s Free Flying Lessons thread were granting 3 additional charges instead of 1

  • Fixed Rift Barricade buff being removed when a Rift Barricade is sold while another Rift Barricade was still buffing the trap

Visual Effects & Damage Fixes

  • Freeze Death Effects now work properly when the No Gore option is enabled

  • Fixed Ultimate Secondary damage issue for Max by removing extra damage window

UI Fixes

  • Fixed an issue with tutorial video fade not applying to video image correctly

  • Fix downed bar not having the right color

  • Fix draft cancellation leaving host stranded in hero select

  • Fixed unmapped Social Menu button in Mission Select

  • Fixed Non-HUD hero portrait icons defaulting incorrectly after hero swap

  • Fixed persistence issues for "You Dropped This" message in Sniper Thread

  • Fixing DLSS not working if Anti-Aliasing is set to anything besides TSR

  • Fix for pings displaying at origin when the enemy despawns

  • Fix for enemy ping placement for Rift Elementals and Water Elementals

Enemy and Pathing Fixes

  • Fixed an issue where Ghostfang Boss would die after getting stuck

  • Fixed Lizardman Thief achievement related to coin spending

  • Fix Ogre Charge ability to prevent getting stuck

  • Kobold Sappers now delay explosion upon reaching a barricade and will no longer survive their own explosion on High Difficulties

  • Units stuck due to path blocking now attempt to find a new movement node

  • Fixed issue to prevent unnecessary AI re-pathing

Miscellaneous Fixes

  • Fix for rejoin option not working when getting kicked from a session

  • Fix for respawning players unable to find a spawn location

  • Fix doubled spawn when wearing a skin

  • Ensured Quicksave loads data for all players, not just the host

  • Fix for lobby list showing private friend's games

  • Fix for cancelling map draft after launch causing issues when the map loads

  • Fixing an issue on Patio with the Unstable Rift, Skeleton, and Water Elemental spawners

Improvements

  • Players are now invulnerable for a brief time after spawning and after being revived.

  • Xbox Performance Improvements

  • Optimized overall VFX performance

  • UI Polish and Texture Memory Optimization

  • Lighting Improvements for medium and high settings

  • Difficulty now recalculates on wave change

  • Improved Go Online functionality when disconnected

  • Updated Trap VFX

  • Added Wounded Status VFX to Player

  • Added Silenced status VFX to Player

  • Adjusted Sawblade wisp lifetime

  • Made poison cloud FX more transparent

  • Added visuals for Lightning Damage Wrench Staff

  • Excluded password-protected games from lobby search results

  • Adjusted pickup durations to 300 seconds from 120 seconds

  • Added Steam Deck default graphics and improved font readability

  • Additional audio for breakable props has been integrated

  • Additional sound design added for various enemies, bosses, sentinels, & traps

  • Additional environmental audio has been added for all maps

  • The volume of all video playback is now controlled by the overall volume setting

  • Various audio mix adjustments have been made

  • Modified scaling on Spellbook icons to fix coin display issues on larger resolutions

  • Updated text for mission select social button and corresponding UI button

Quality of Life

  • When a new patch version is detected, players will be notified via chat and in the HUB and lobby browser

  • Password protected games are now removed from the list when not searched

  • In the Lobby List, when the star icon is moused over, it now shows friends in game or the host’s name if no friends are in the lobby

  • Added a message to notify the host to change their settings when a player attempts to join their private game

  • Add confirmation to Quicksave button on post-game menu

  • Made options menu more mod-friendly by using names instead of enums

Gameplay Adjustments

Traps

Dev Notes: The barricade scaling was specifically for players getting deep in their runs or starting to scale up the difficulty. Barricades were just getting destroyed too fast at those higher levels. This provides barricade consistency across higher levels of difficulty. The rest are technically bug fixes or provide visual consistency for things affected by said trap.

  • Barricade and Rift Barricade health now scales with Difficulty and Mission Count

  • Decreasing trap cost distortions from 100% to 50% and fixing supply/demand distortion text

  • Making trap cost increase distortions no longer affect the rift barricade

  • Traps buffed by the Healing Tree’s organic traps thread now display the same glow as the Time Crystal trap

War Mages

  • All Heroes

    • Adding Damage and Aggro Immunity during all Ultimate activation animations

    Dev Notes: This was intended to allow players more safety when activating ultimate's during the heat of battle.

  • Kalos

    • Calling Stone (Special) health now scales with Difficulty and Mission Count

    Dev Notes: This allows the Calling Stone to remain consistent across difficulties and later mission runs.

  • Harlow

    • Primary damage increased from 28 to 32

    • Secondary damage increased from 30 to 35

    • Wind Blast (Special) can now launch all Hunters by default

    • Big Henry’s damage now scales with Difficulty and Mission Count

    Dev Notes: First 3 bullets were specific buffs to add to her dmg ability. There was feedback that she felt a little weak. Big Henry's change was also intended for late game or difficulty constancy.

  • Sophie

    • Increasing movement speed modifier during Shadow Form (Special) from 2 to 2.5

    • Adding Damage and Aggro immunity during start-up of Shadow Form (Special)

    Dev Notes: Sophie's changes were mainly to make her move speed feel faster during Shadow Form and to make her safer when activating the ability.

Threads

  • Reducing Make it Rain thread coin drop chance from 50% to 25%

Levels

Dev Notes: Switching Troll Archers to Ogres was to prevent Troll Archers from hitting barricades that are placed in their line of sight when attacking the Rift Crystal. Troll Archers can still appear in a wave via the random Onslaught nodes. Rift Crystal change was to make sure ALL enemies could hit the crystal. Some enemies would either not attack at all or miss their attack.

  • Allowing a chest to spawn on boss maps and their repeatable versions

  • Replaced Troll Archers for Ogres in Fish Market Onslaught

  • Adjustments made to Rift Crystal to allow minion attacks to more reliably hit the crystal

  • Dry Docks - Added ceiling trap space along the second-floor market area

Enemies

Dev Notes: Unstable Rift and Water Elemental Orb health were to make them easier to kill as players reached higher level counts or on higher difficulties. Red Rift Elementals were also a bit too hard as they scaled to higher levels or difficulties. The dmg reduction makes them safer to fight for melee heroes. There were complaints of Firelings being a little too hard to counter or to protect barricades from. Especially with many enemies or things happening on screen.

  • Unstable Rifts

    • Decreased health from 5000 health to 2500 health

    • Increased chance to spawn Blue Elementals

  • Decreased Water Elemental Orb health from 2000 health to 1500 health

  • Red Rift Elemental

    • Decreased health from 10000 health to 7500 health

    • Decreased damage dealt to players from 150 damage to 75 damage

  • Elemental Firelings are now Player Hunters. They will no longer target barricades, but their explosion can still damage barricades

  • Cyclops Mage: Adjusted fire point of projectile. This is to help reduce projectile unintentionally hitting barricades

Distortions and Blessings

  • Reducing Lane Opener from minus 3 barricades to only minus 2 based on player feedback.

  • Fixing Supply and Demand text to correctly reflect the trap cost increase of 100 additional coin per trap placed

  • Reducing Ceiling Tax, Floor Tax, and Wall Tax distortions from a double cost increase to a 50% cost increase

  • Separated the trap cost increase and trap cost decrease multiplier channels so that trap cost reduction threads do not feel as weak when trap cost distortions are taken

General

Dev Notes: This change was to help with the frustration of needing to get the last hit to get credit for the kill.

  • Changed “kill all enemy” milestone to no longer require Bosses, Little Moneybags, or Blue Elementals

Known Issues

  • An issue where placed barricades do not place a proper obstruction, causing enemies to walk through them, is known and a fix is in progress

  • Issue with players not respawning after dying in shallow Arboretum water

  • Issue where players getting Revived being stuck at 99%

  • Issue where Sentinels can fall off platform and despawn

  • Issue where Unstable Rift can spawn in walls

  • Issue with lost or corrupted profiles

  • Investigating issues with crossplay connectivity

  • Investigating issues where enemies can be at zero HP, but not die or enter rift

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Patch 1.0.11